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Channel: Suggestions and Feedback - Riders of Icarus
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Spend some cycles to balance the game please!

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It becomes inherently impossible to play this game without alt toons
While playing as a zerk I just don't have enough temper to drop lv40 common and elite health recipes. They are not being sold on AH or NPCs.
For example I needed to drop 50 fresh meat to level up my cooking to get CW side quests done to get to the point of getting CW mark mats.
Having two drop bump items (karasha outfit and raven mask) that give +5% drop rate each I was able to get 50 meat from 190 kills! Let alone that in reality killing a meat animal gives almost 100% chance of getting meat it is 26% here with +10% chance. You need to get real here guys.
While farming these I got just 2 common armor drops. So how much do you suggest zerk class to farm to get the so much needed health recipes?
Just let me know, is it 30000 mobs I need to kill as a zerk for a decent chance to drop the common health recipe? While heroic recipes drop like mad from legendary dungeons? Or should I kill different mobs as a zerk? Or is there a magical item I can buy from the store of random items to get them? Please answer as I see no way to get the recipes in the game for now.

UPD: I'm farming as lv50 zerk because leveling up from 35 to 40 I got just 5 recipes total, lv35 energy, bandages and 3 potion recipes.

- Suggestion - Auction Renew

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As the title suggests.
An Auction Renew option could be beneficial under the my listings Tab in the Auction House

Say you are trying to sell an item, but the item doesn't sell within 7 days, but you still want to sell it that price. Instead of the item expiring or failing to sell
then having to take it out and register it again and having to pay a ridiculously high market fee price especially if the item sell price is high.

A renew item option for half the price of original market fee listing would be sufficient to keep the item in the auction house for longer, so one doesn't have to pay auction fee over and over.

[Poll] Auto-Attack Player Feedback!

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Seems your game has it backwards where auto attack cancels manual skills.. in many cases. We severely need this reversed.

if you refuse to untoggle or give use the option to untoggle in settings I have the alternative solution.

speed up the rate of Auto-Attack -priest seems to auto-attack once ever 3-5 seconds which is painfully slow- and make it so Any and Every manual skill used cancels auto-attack.

Never Allow Auto-Attack To Interfere With Player Chosen Skills

****since polls are a blast!!****

Please get rid of..

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The destroy mechanic when crating fails >_>

8 days of farming Pure souls up in smoke in a second a little bit ago trying to craft a Karasha Crossbow, even with 22% triumphing chance boost, and it was a hard fail, which everything was destroying. I really couldn't care less about the materials, with the exception of the pure souls, I mean, cmon, 1 a day is outrageous. Completely asinine! It's bad enough that there's a good chance the item will be 2 slotted garbage, but to make it completely destroy all the materials also? Give me a f- break!

So, please, either
A) make the pure souls tradeable
B) get rid of the stupid fail chance mechanic on crafting u_u
C) both

Customizable Guild Halls In-Game

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I think it'd be a really cool idea to have a guild hall building where you can create and customize a space kind of like a dungeon that only guild members can go to. This could be done as a single building in game in the main city or have a guild building in multiple cities where when you entered it you would be phased like a dungeon to only your specific guild hall.

Auto Dismount near Sales NPC

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I would like to see some sort auto dismount for near, sales NPC, Auctioneer, etc similar to that of the dungeons. Nothing worse then having a dozen mounts parked over an NPC, and many are not there for a few minutes (larger mounts are the major issue). You either have to dive in to find them or move around until "F" chat pops up. If not a auto dismount then some sort of pop up message included into all the other messages for people to dismount when interacting with NPC, and if not interacting, just to stay further back (if they wish to stay mounted). Cross server is a good example, you can not mount inside, so people warp in and large mounts tend to hide Penelope and Seratia entirely if warp in on top of those two. Thankyou for reading and hopefully understanding.

Cash Shop mounts are too powerful

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Today, Nexon offers a new legendary in lucky box after maintenance. With... 38% General attack, 38% general defense and 38% health. Yes. This mount is surper powerful. Much more of all from the game. On the other servers, even the legendary 55 are less strong... Why capture the super rare mounts of the game? Those of the CS are much more powerful... I play since the beta of the game. Today I'm very disappointed.

Available Familiars vs Storage Slots

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This my have come up several times in 1 form or another, but am unable to find relevent topics so i start this 1. There are currently 231 familiars listed on beastiary. Includes 1 legend, 31 hero, 86 elite, 113 commons, and then there are more familiars not listed. When i started playing there were 50 slots for 141 familiars. They updated and added 38 new creatures (rift and badlands part 2) and only gave us 10 slots. Now just added another 44 and no new slots for storage. Even if you took away all the commons that leaves you with 118 (again beastiaty only, assuming we are all looking at the same thing) beyond that, harder to get, gift, bought only, familiars definatly you do not want to release which is also what i will be getting at.
I am not a fan of pokemon 1 of the biggest things that attracted me to this game was the ability to "catch" you own familiars. The biggest turn off now is with only 60 storage have to start realeasing many creatures. While commons require no marks and are easier to catch again later, elites, heros, legends are not. With out mark recipes, plenty gold, plenty time, most these guys are hard to get, but when you get them what do you do, eventually you have to let them go to make way for better, newer, and to keep up with wemades rewards system. Droprates, horrible, justice feathers good example so now i have "lynic" (over a month later from 1st feather drop), not willing to let it go, lucky for many there are the "Market Houses" but you still need gold, not an easy task for all. "Gamre" impossible to do by yourself unless you want to spend over a day trying, but many come to help and before you know it, a "vulture" comes to claim that which they did not work for, so "Gamre" is another, 1 is not willing to part with. "Vulkanus" a once only deal (went looking) Heroic familiares of late for me are getting impossible as they prefer the red line and not green, i only get a chance at 1 button press and i get that right 99.9% of the time. So to start realeasing all these fantastic creatures (some can easily do without) is just like flushing all your hard work down the drain. I like the idea of riding different familiars, other may even enjoy showing them off. Some will say you do not need 60 familiars, but most hate the idea of releasing something that was hard to get in the 1st place, something to show for their time, gold spent, hard work, something they enjoy having in the 1st place, and of course cost fees to release (unless you have a grand supply of earned sealstones) it adds up into gold amounts.
From a profitable point of view it would be in the developers best interest to add more slots, read somewhere people are willing to buy elluns to make available any slot asap to fill with familiars.
Think you all know what i am getting at, much more slots are needed, 60 is simply not enough. If the game says, catch 1 that catches your eye, why should we have to let it go. While this is just a game, some hate the idea letting go somthing they got attached to, or spent money on, or like me you sit there working out which is the best to release, factoring, easy to catch, expenses, rarity, etc. Becomes more then just playing a game to many. If you want fun from a game, have to release your "friends" is not 1 of them.
"School of Dragons" as many dragons as you want, no limit, but that is for nothing more then profits, and the game is glitched beyond belief, which is why i came here and i much prefer this game, for many reasons, but the limited familiar slots is a big let down, turn off, you never realy realise untill u have no room left.
So again Nexon, WeMade, please add a he'll of a lot more of familiar slots.

(Spelling mistakes and bad gramma may apply, new and no idea of how to spellcheck. If the math is off, would not be by much)
Thankyou for reading and hopfully understanding.

- Feedback - Bank

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upon the release of level 55 content i was expecting a release a 2nd add on storage tab
considering the insane amount of new items that players have been obtaining.

Do the developers do this for amusement? or are the incapable of thinking that far ahead? im curious to what is going on

new content release would have been a perfect time to release an extra storage space.

[{Feedback}] Lv. 50 Legendary Dungeons & Exalted

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Be ready for a lengthy feedback post, I will not be putting a TL;DR. :)

So first off in general: The new legendary dungeons - Cavern of the Veil (CoV); Frost Keep (FK); and The Breach (TB) - are great. I have personally enjoyed them as well as all my guild mates and friends. Of course with every new piece of content there is bugs and issues but for the most part these dungeons have been pretty great despite their downsides. They're short and sweet, to the point and difficult which is awesome. A good addition to the game and overall great content to do.

Now how about some negative feedback? :^)

Only one run of each dungeon a day is stupid. Plain and simple. Unless a full party of players are willing to spend 200-300g each for another lv. 50 emblem to run the dungeon, you cannot do these dungeons more than once a day due to the daily quest offering 3 lv. 50 emblems and you have no other way of gaining more emblems aside from the dungeons themselves. WHICH if a lv. 50 emblem does drop in the dungeon only 1 of the 6 players are getting it.
There is a fix to this. Adding a lv. 50 emblem pack in the Ellora Shop for Elluns. As long as it is for sale at a reasonable Ellun price just like the Lv. 40 pack then this solution will solve 98% of the issue. The other 2% of the issue is the fact that our Special Event tab has given us Lv. 40 Emblem packs and the Monthly Daily login still gives Lv. 40's (However the Monthly daily login is understandable because its been the same since the start of the month).

On the topic of dungeons I'm just going to give some simple bullet points of either a pro (+) or con/bug (-) of each of the new legendary dungeons.

Cavern of the Veil:
+ The length of the dungeon is perfect. Skips the little lake and the annoying pipes.
+ The crab boss is a straightforward simple fight.
+ The HP mechanic of the double priest bosses is good, requires nice communication among team members.
+ The Eye of Radan fight is difficult but do-able.
- The Physical and Magical buff/debuff circles for the priests may last a little too short.
- The Eye of Radan fight is really awkward with aggro and takes aggro of members at random.
- The first boss chest looted can freeze chatlogs and/or the first 1-3 items rolled in the chest do not show up on screen (rolls are still happening it can only be seen from chatlog).

The Frost Keep:
+ Dungeon length is good. 2 simple boss fights.
+ Commander Rondo's fight holds true to his Heroic version, which is awesome.
- The manastones either have too high of Defense or the timer until they become solid is too short.
- The first boss chest looted can freeze chatlogs and/or the first 1-3 items rolled in the chest do not show up on screen (rolls are still happening it can only be seen from chatlog).

The Breach:
+ Length is good. Skips a whole distortion field and a lot of running.
+ Izhora is a good coordinated fight that requires team work at higher levels.
+ Umax's bomb mechanic is nice. Requires a lot of team work and cooperation to complete.
- The Golem Gatekeeper boss resets too easily. If it reaches the half way point of its room (Near the two floating rocks) it resets.
- The portal from Izhora to Umax is not translated. Portal appears as broken text.
- The bomb mechanic for rift walls between gatekeepers is unnecessary.
- The bomb chests found on the floating pillars in the Umax boss room is only reachable by Berserkers. One pillar can be reached by Rangers, Wizards and Assassins who are able to get on the flower and dismount jump from a tall mount.

That all being said, I have a few pieces of feedback about the new Legendary armor set: Exalted Wrath.

The amount of time, grind and effort required to get this armor is great. It really shines are looking like and acting like an end-game gear set. As many of us know it is most likely - not - the final, FINAL end game set but it will be our end game set for many months to come. In terms of the overall drop rate of the actual gear, it is PERFECT. The drop rate shouldn't be adjusted at all in my honest opinion. Within 3 days there have been 4 pieces across the entire Hakain server and I assume it'll drop a bit more once we are able to do these dungeons more than once a day. The recipes are demanding but its a do-able kind of demand, the only piece that is currently highly improbable is *dun dun dun* THE ELLORA SOUL WISPS.

Now there is already a thread feedbacking the Ellora's Soul Fragment issue, but I'll just put small quick bullet points on my opinion regarding it and if you want to read my full post you can check out the first page of that thread.
- The dungeon drop rate of fragments is FINE. There shouldn't be an increase.
- A lv. 50 emblem package is NEEDED for my previous suggestion above ^.
- Fragments should be added to Elite Mobs, preferably in Cloying Wastes and IF they are added to their loot tables then the daily quests requirement should be boosted to at least 12 to maintain some difficulty (Otherwise it becomes quicker/easier than Karasha's daily quest which would result in a downgrade in difficulty).


Of course there is still more issues and praises to be made about the new content but for the purpose of this thread I have talked about the new dungeons and the new armor set. If you have your own feedback regarding these please feel free to add to this thread, this feedback is open to discussion.

suggestion For the life of the game

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Hello, I would like to have information on the future of the game.

1/Would it be possible that the game designers work on the PvP?
This game really lacks pvp options like BG for example, so we could win prizes and bought all kinds of rewards like gold, craft components and lots of other items.

2/In this game, it also lacks raids with 12 or 24 players in multi boss with a reset each week for progression, as can be seen in almost all mmo.

3/Get real new dungeons for our legendary equipment, here they are just limited to putting a legendary difficulty on dungeons that we know from the beginning of the game I would say the game designer are too tired to build real new content.

sorry for my english,i work with google translate.

Everyones thought's on the bunny mount?!

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So, just wanting to know what everyone thinks about nexon's latest sly move.

A while ago, they sold a cash shop bunny mount "enjanin", this mount was meant to be tamable in ellora's sanctuary alongside brunchie being the other.

Firstly, they have disgraced anyone that did buy the mount a while back by giving people who signed up to the pack a free one and now in-game all they have done is replaced said bunny mount with a skin version of it so its gold and changed the name?

Did anyone buy the cash shop version and are its stats better than the free one nexon gave and the in-game version or have people been screwed once again?

Trade Special Pets like Enjani to another Char

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Hi
Give it a way to trade them to another char? I logged me in yesterday with my new character and got the pack there. I open it and take some items after that i watched the pet Enjani and saw i cant trade it or send it to another char. Now is Enjani on my New Char but i wont have it there -_-
Is a System planned for special Pets like Enjani to use it for all characters from the acc? Its stupid to bind it on one char.

sry for my bad english :x

Available Familiars vs. Storage Slots - Continued

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This is a topic I started December last year (see original link below). What I wrote is long and detailed. Do not bother to read my last entry dated march 23 on the linked page as this post is it.

forums.icarus.nexon.net/discussion/19784/available-familiars-vs-storage-slots

A few updates later, extra creatures added and WeMade/Nexen feel we have more then enough slots for all our creatures.

For some, you are more then happy as you are, as you follow your set rules (mostly "soul harvesting" and/or out with the old and in with the new, etc), but many like myself, we like to collect and interchange allot, also be nice so I can have 3 in foster care at 1 time for quicker "soul harvesting" without having to release more. I find myself disappointed.

I myself will not be leaving the game (I enjoy its other aspects), but I wonder how many have because they have run out of slots and did not realise till it was to late (main purpose in joining was to collect), or don't continue after joining due to what they see/saw after a few minutes in game (number of slots and bestiary), no I will not be keeping every single beast as some I dislike (just a mention as this statement was already brought up in my previous post by someone else).

My elites (some of which are awesome looking as well as useful) have dropped allot since I wrote the last post, gonna be less happy when they are gone (when all options point to no choice and WeMade/Nexon have yet to wake up) and have to start releasing heroes for new heroes and legends which in truth is just plain ridiculous (especially the painstaking hrs/time, gold and just bad luck in obtaining them (try several times), skill only comes into it if you press the right or wrong buttons). Some may say it is ridiculous to keep most of the creatures, but I also hate to see my effort and hard work go to waste (as I see it), but that’s the game.

Just seems worthless to have so many good ideas here (not just mine) and most (not all) seem to be as if they were not here, again WeMade/Nexon’s game and developers can only do so much, but this is one idea many want in game, I have recently come across some new posts that others have started including this subject, proof this idea needs to be implemented ASAP. The more types Nexon reach out to, the more will come to the game, and in the end more then likely paying players and more willing to buy elluns (something similar mentioned in previous post not just by me).

Thankyou for reading and hopefully understanding :)

GM'S OR SOMEONE Pls dont ignore me

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Well i bought all the skins u ever released in different characters . can you remove bound and make a different storage so we can move them around? i want to move so bad my wicked slayer skin on my ranger to make my Gilded Finery Outfit to look good with that skin since you didnt release a good looking weapon skin for that outfit. thats why im asking for that and if you cant . will you ever release the wicked slayer weapon skin again? and to be sure the skin looks like that in this video right?

edit: forgot to mention that all those cosmetic items are bought with cash thats why i find this not fair.

image

Change the way alliance name is displayed...

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People take pride, and love their Guild names, but due to the very limited size of guilds in this game, it's necessary to alliance with another guild. Well, something I'm noticing, now that I've gotten my feet alittle wet with the whole alliance system, is people are really turned off by their guild name not displaying after they enter into an alliance, so much to the point where some don't even want to be in an alliance.

Now what I propose, is that the individual guild names still remain visible above the character, and put the alliance name either in the little box to the right, or even just above or under the guild name. Personally, I couldn't give 2 sh!ts about what name is displayed above my character, sure, there's a small level of importance in what the name is, but what is more important to me is having another pool of players to do stuff with, and build relationships with and it would be a more positive experience if people got to keep their little tags above their names, since for a number of people, this is a really important thing. My own settings are set to not even display my name, or even other characters names, unless I point the cross hairs at them..

Idk, I don't know what more to say, it's a pretty straight forward suggestion, and I feel it would really add to the whole experience of forming an alliance with another guild. People take great pride in their guild names, and to have it pushed off into the little box on the lower right of screen may not work out for a number of people, and in turn, they are going to miss out on the potentially positive experiences and benefits that can be gained by forming an alliance.

[Character Name
[Guild Name
[Alliance name

Or

[Character Name
[Alliance name
[Guild Name

or even

[Alliance name
[Character name
[Guild Name

Font size can be adjusted so it doesn't clutter the screen so much.

Also, please, ftlog add more icons

Heroic Seal Slot Stone | Legendary Seal Slot Ston

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We have several Stones/ Tokens to modified your game equipment to improve your gaming performance like the:

Heroic Weapon Refining Stone Used to change the attributes of heroic weapons.
Heroic Armor Refining Stone Used to change the attributes of heroic armor.
Legendary Weapon Refining Stone Used to change the attributes of legendary weapons
Legendary Armor Refining Stone Used to change the attributes of legendary armor.
Heroic Familiar Seal Token This tool can change the attributes of heroic-grade Sealed familiars and below
Blessed Legendary Familiar Seal Token This tool can change the attributes of legendary-grade Sealed familiars and below
Legendary Familiar Seal Token This tool can change the attributes of heroic-grade Sealed familiars and below
Modest Historic Transcending Stone A mystic stone that can be used to transcend historic equipment at levels 45 and below
Austere Historic Transcending Stone A mystic stone that can be used to transcend l historic equipment at levels 46 to 55
Modest Legendary Transcending Stone A mystic stone that can be used to transcend legendary equipment at levels 45 and below
Austere Heroic Transcending Stone A mystic stone that can be used to transcend heroic equipment at levels 46 to 55.

New Suggestion:::

So Why not give us a stone that can add a Seal Slot to the Weapons and Armor Equipment?
Give us the Stones:
Blessed Heroic Seal Slot Stone...........A mystic stone that can be used to add a Seal Slot to Historic equipment
Blessed Legendary Seal Slot Stone.. A mystic stone that can be used to add a Seal Slot to Legendary equipment


Keyboard Camera Control

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Hello Fellow Riders,

I was wondering if anyone else would think an idea I have had is a good one. I believe this game should support full keyboard control for the camera. They have a very nice set of look right and look left buttons, but during combat I would greatly appreciate the opportunity to bind a second hand to my keyboard. This would require 4 relatively simple things, A look up and look down keybind, and X/Y sensitivity control. I think this would be worth it for combat gameplay, and only involves some relatively simple coding. I'm not saying prioritize it, however if any of the Devs sees and decides that it would be a nice side project when hes potentially stumped on another issue, I personally believe it would make a decent amount of players happy.

I play assassin class myself and know two hands would be better than one for combos. Does anyone else agree?

***on the question keep in mind the three different control schemes. Could be more useful for different play-styles.

Paladin/Purifier Class

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Greetings fellow riders,

Hope you're having a good day roaming through the skies of Ellora's Sanctuary or whichever area you're in. I haven't notice the way we purify the chaos to be honest -apart from just killing things- but wouldn't be nice to have a class that speciallizes in this? With cool skills and such? Well this also could be added as sub-class for priests but then wouldn't be cool if all the classes had a sub-class? What are your thoughts on it?

Mounted Weapon Skin's? Ideas?

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I was curious if there were any mounted weapon skins currently in the game? If not is there any you would like too see! I think with the way the spear animation work's it would be easy to make a Greatsword Skin, Aswell as for the Crossbow it would be cool too see some sort of like mounted turret gun or something.
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