Be ready for a lengthy feedback post, I will not be putting a TL;DR.
So first off in general: The new legendary dungeons - Cavern of the Veil (CoV); Frost Keep (FK); and The Breach (TB) - are great. I have personally enjoyed them as well as all my guild mates and friends. Of course with every new piece of content there is bugs and issues but for the most part these dungeons have been pretty great despite their downsides. They're short and sweet, to the point and difficult which is awesome. A good addition to the game and overall great content to do.
Now how about some negative feedback? :^)
Only one run of each dungeon a day is stupid. Plain and simple. Unless a full party of players are willing to spend 200-300g each for another lv. 50 emblem to run the dungeon, you cannot do these dungeons more than once a day due to the daily quest offering 3 lv. 50 emblems and you have no other way of gaining more emblems aside from the dungeons themselves. WHICH if a lv. 50 emblem does drop in the dungeon only 1 of the 6 players are getting it.
There is a fix to this.
Adding a lv. 50 emblem pack in the Ellora Shop for Elluns. As long as it is for sale at a reasonable Ellun price just like the Lv. 40 pack then this solution will solve 98% of the issue. The other 2% of the issue is the fact that our Special Event tab has given us Lv. 40 Emblem packs and the Monthly Daily login still gives Lv. 40's (However the Monthly daily login is understandable because its been the same since the start of the month).
On the topic of dungeons I'm just going to give some simple bullet points of either a pro (+) or con/bug (-) of each of the new legendary dungeons.
Cavern of the Veil:
+ The length of the dungeon is perfect. Skips the little lake and the annoying pipes.
+ The crab boss is a straightforward simple fight.
+ The HP mechanic of the double priest bosses is good, requires nice communication among team members.
+ The Eye of Radan fight is difficult but do-able.
- The Physical and Magical buff/debuff circles for the priests may last a little too short.
- The Eye of Radan fight is really awkward with aggro and takes aggro of members at random.
- The first boss chest looted can freeze chatlogs and/or the first 1-3 items rolled in the chest do not show up on screen (rolls are still happening it can only be seen from chatlog).
The Frost Keep:
+ Dungeon length is good. 2 simple boss fights.
+ Commander Rondo's fight holds true to his Heroic version, which is awesome.
- The manastones either have too high of Defense or the timer until they become solid is too short.
- The first boss chest looted can freeze chatlogs and/or the first 1-3 items rolled in the chest do not show up on screen (rolls are still happening it can only be seen from chatlog).
The Breach:
+ Length is good. Skips a whole distortion field and a lot of running.
+ Izhora is a good coordinated fight that requires team work at higher levels.
+ Umax's bomb mechanic is nice. Requires a lot of team work and cooperation to complete.
- The Golem Gatekeeper boss resets too easily. If it reaches the half way point of its room (Near the two floating rocks) it resets.
- The portal from Izhora to Umax is not translated. Portal appears as broken text.
- The bomb mechanic for rift walls between gatekeepers is unnecessary.
- The bomb chests found on the floating pillars in the Umax boss room is only reachable by Berserkers. One pillar can be reached by Rangers, Wizards and Assassins who are able to get on the flower and dismount jump from a tall mount.
That all being said, I have a few pieces of feedback about the new Legendary armor set: Exalted Wrath.
The amount of time, grind and effort required to get this armor is great. It really shines are looking like and acting like an end-game gear set. As many of us know it is most likely - not - the final, FINAL end game set but it will be our end game set for many months to come. In terms of the overall drop rate of the actual gear, it is PERFECT. The drop rate shouldn't be adjusted at all in my honest opinion. Within 3 days there have been 4 pieces across the entire Hakain server and I assume it'll drop a bit more once we are able to do these dungeons more than once a day. The recipes are demanding but its a do-able kind of demand, the only piece that is currently highly improbable is *dun dun dun* THE ELLORA SOUL WISPS.
Now there is already a thread feedbacking the Ellora's Soul Fragment issue, but I'll just put small quick bullet points on my opinion regarding it and if you want to read my full post you can check out the first page of that thread.
- The dungeon drop rate of fragments is FINE. There shouldn't be an increase.
- A lv. 50 emblem package is NEEDED for my previous suggestion above ^.
- Fragments should be added to Elite Mobs, preferably in Cloying Wastes and IF they are added to their loot tables then the daily quests requirement should be boosted to at least 12 to maintain some difficulty (Otherwise it becomes quicker/easier than Karasha's daily quest which would result in a downgrade in difficulty).
Of course there is still more issues and praises to be made about the new content but for the purpose of this thread I have talked about the new dungeons and the new armor set. If you have your own feedback regarding these please feel free to add to this thread, this feedback is open to discussion.