Even if this topic has been already discussed many times I'd like to suggest my own view of the Re-roll system, because we clearly see how poorly designed it is right now. Nobody likes it and thos which tried abbandoned it after few tries 'cause it costed lot more than buying a perfect stat item since results are random.
How it works now:
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Costs for HC/Leg gear or weapon: 34 elluns + 70g + 1 Hc/Leg Armor or Weapon Refining Stone
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Results: all and nothing, you can spend only gold by rerolling without locking anything, but the stone get burned and the result it's insanely random
As first we notice how the cost it's the same if you reroll heroic or legendary gear, and this is the first thing that doesn't make any sense. Even if I can easily obtain heroic refining stones the cost block everyone to even give it a try.
An heroic piece of gear nowdays with the Karasha out, it's around 50-80g for best or nearly perfect pieces, but if i want to reroll them the final cost could go very high and too close to the price of a karasha.
Re-rolling karasha which already isn't cheap (pretty normal ofc) would cost so much that ppl prefer to buy directly perfect or almost perfect gear without even try the re-roll and save the money for better seals which can compensate the lack of stats.
Basically, a part those with very huge amount of golds the rest of the players don't use it and many still prefer to get karasha as it is and just fill it with seals.
Personally I consider this system a big failure under many aspects.
Let's see now how it could be implemented:
Since now we noticed how cheap became the lower level gems (Lv.1, Lv.2) and in certain cases also Lv.3, so why don't we use it for a better re-roll system?
![:) :)]()
A part the fact that those gems became cheap the main problem is that some of them are pretty useless and barely used, so we can combine various gems in order to obtain certain kind of results during the refining.
Heroic Gear Requirements:
HC Gear Costs:
- 1 Heroic Armor/Weapon Refining Stone
- 1g*(Item Level Requirement/2) for stat re-roll
- 5 Elluns for locking a stat
- 3* various kind of Lv1+ gems
Legendary Gear Requirements:
Legendary Gear Costs:
- 1 Legendary Armor/Weapon Refining Stone
- 5g*(Item Level Requirement/2) for stat re-roll
- 3 Elluns*(Item Level Requirement/2) for locking a stat
- 3* various kind of Lv3+ gems
Gem System:
This System will give the exact stat you need on a piece of gear instead to leave it to the luck. But ofc as better is the item as more gems and higher lv. will be required in order to obtain a good result.
* * Stats: * *
- Str/P.Attack: Ruby (P.Attack)
- Int/M.Attack: Ruby (M.Attack)
- Dex: Peridot (P.Attack) + Diamond (Health)
- Will: Peridot (M.Attack) + Diamond (Health)
- HP / Con: Diamond (Health) *Random result, could be Hp or con if the item can have them*
- Magic Crit Damage: Peridot (M.Crit.Dmg)
- Magic Crit%: Peridot (M.Crit.Dmg) + Ruby (M.Attack)
- Physical Crit Damage: Peridot (P.Crit.Dmg)
- Physical Crit%: Peridot (P.Crit.Dmg) + Ruby (P.Attack)
- Cooldown: P.Defense + M.Defense
- Cast Time: M.Defense + M.Crit Damage
I don't even remember some of the gems names since I trash them without paying much attention at their names. I'll add the names later.. ![:) :)]()
The level of the gems will determine how strong the roll on the stat will be high.
Re-Roll System
Since we clarified what is needed let's see how to apply everything to the new system!
Heroic Tyrant's Devout Pauldrons:
Str 105
Str 98
Int 94 (defined)
First Re-Roll:
At this point we need to select which stat we are going to re-roll, the other one will be automatically locked by the new system since we will not be able to re-roll both of them at the same time.
Assuming that we are going to reroll Str 105, near that stat we'll see 3 empty slots in which we are going to put the gems. Since we are using heroic gear we need gems from Lv.1 till Lv.2. All the gems must be of the same grade.
Let's suppose we need Cooldown, we put 2*P.Defense (Lv.2) + 1*M.Defense (Lv.2).
Before pressing "Refining", the system will show us the preview of the new item with the new stats (a confirm is needed to avoid mistakes):
Cooldown: 7-8% (if we'd used Lv.1 gems the result could be 5-6%)
Str: 98
Int: 94
Once we confirm we'll get an 8% CDR / Str 98 / Int 94 T.Devout Pauldrons.
Second Re-Roll:
This time we select Str 98 and the system will lock Cooldown;
Once again we see 3 empty slots near Str 98, we'll apply the same gems since we are going to max those pauldrons with Cooldown, so: 2*P.Defense(Lv.2) + 1*M.Defense(Lv.2);
Again, a preview will show us the stats of this refining:
Cooldown: 8% (previously rerolled on the first try)
Cooldown: 7-8% (this attempt)
Int: 94 (defined)
We press confirm and we finally have done!
CDR: 8%
CDR: 7%
Int: 94
Total Cost: 50g + 10 Elluns + 2* Heroic Armor Refining Stones + 4*Lv.2 P.Defense Gems + 2*Lv.2 M.Defense Gems
How much would cost to re-roll a Karasha?
Total Cost: 200g + 120 Elluns + 2* Legendary Armor Refining Stones + 4*Lv.4 P.Defense Gems + 2*Lv.4 M.Defense Gems
Even if the final cost seem a bit high, you are not having any kind of luck or unluck factor in the middle. But thinking for a whole PERFECT SET the final cost doesn't look so high:
5 Pieces * 200g =
1000g | Do you think that you are going to spend less for having 2*Re-rolls for the stats desired in your gear right now? I Doubt!
5 Pieces * 120 Elluns =
600 Elluns | They could seem a lot but since the item isn't bound you can re-roll with an alt to share the cost. BUT you get lot of elluns from the Spire!
5 Pieces * 2 Legendary Refining Stones =
10 L.Ref.Stones | This aspect didn't changed, so you'll need from 4000/5000g worth Ref.Stones in any case!
5 Pieces * 6 Gems =
30 Lv.3/4 Gems | This one could be costly but hell, the game need to last a bit so turning everything perfect should keep ppl busy for awhile.
That's all! If something isn't clear feel free to ask for better explanations. I'll try my best since english isn't my main language.