Add harvesters we could set up on our farm land. In which it would help gather resources for us. Also allow us to plant seeds in which we can harvest specific plants required for Alchemy, etc.
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Harvesters & Farming
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Cash Shop
Lovin the cash shop here of late. Putting very useful items in there for solo casual players IMO. However, (you knew this was coming,lol) still request full growth potions be placed in the cash shop; AND AGAIN..... COSTUMES, PLEASE! Thank You
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Mailbox changes
Dear Riding Gods, @CuddleWings
-Add a portable mailbox, put it in ellora shop or whatever, just do it.
-Ability to send to multiple people (max 6 every 6 mins?) or (max 10 every 10mins?).
-Add a tab for mail that you sent so you can keep track of people you've mailed
Reason for mailing multiple people is that my alliance runs dungeons/raids, we sell the loot and split the profit. No one wants to stand in front of the mailbox to send Individual mail once every minute...
That's all I can think of so far.
Thanks,
-Add a portable mailbox, put it in ellora shop or whatever, just do it.
-Ability to send to multiple people (max 6 every 6 mins?) or (max 10 every 10mins?).
-Add a tab for mail that you sent so you can keep track of people you've mailed
Reason for mailing multiple people is that my alliance runs dungeons/raids, we sell the loot and split the profit. No one wants to stand in front of the mailbox to send Individual mail once every minute...
That's all I can think of so far.
Thanks,
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January Writ npc
the lucky box for heroic Familiars wasn't a good idea. it should switch back to what it was in December trading the writs for direct heroics instead in gambling it. that way players can get the heroic they don't have and not get the heroic they do have. could we have this for the February Writ NPC?
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Quest mobs and theiving
How about setting the quest mobs where once they are tagged for fighting a one on one they can't be jumped on and tamed? getting greifed over and over on a quest mob is a freakin let down in the game
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PHYSICAL DPS HAS BEEN CUCKED BY WORLD BOSSES, RIOT
***EDIT***
(Simply allowing us to destabilize the world bosses again would likely fix these issues)
So, I doubt anything will ever change but this is worth saying at least once; I know the point of this patch was to showcase Archers and make them viable, but these world bosses are already deeply rewarding and advantageous for ranged DPS without needing to make physical DPS useless. Ranged DPS can already continue to DPS Lazart through his Meteor cast, which forces physical DPS to stop DPS and scatter. Ranged DPS can already continue to DPS Mupadin and Zenon through Last Resistance-- an AOE insta-kill that forces all physical DPS to scatter as well. From these advantages alone, a single geared Ranger can out-DPS an entire party of physical DPS. Its a massive disparity.
If there was any way to pass on recommendations to balance these world bosses without needing to create a forum post
There isn't, so here they are in a forum post;
1) The aoe damage sustained from Mupadin and Zenon during Last Resistance needs to be nerfed. Physical DPS is already halved by these bosses being kited-- the cast is too quick to get out of range if we're mid-attack, which means all physical DPS immediately die, and rely on priests to rez us before continuing to DPS. At Zenon, even if we are ressurected we can't continue to DPS it for the 2 minute duration of Last Resistance without being insta-killed.
2) Zenon's Earth Blow needs to be blockable. It instantly kills all physical DPS within range, and like Last Resistance its virtually impossible to dodge if you're mid-attack when the cast starts.
At this point, physical DPS runs in circles while these bosses are being kited, unable to use their skill rotations. We get killed every 20 seconds by a Shoulder Charge or Rearing Kick unless we're nimble af. We get instantly killed every Earth Blow cast. We essentially stop DPS every Last Resistance. We die, we attack, we die, we attack, and the whole process is factual cancer. The mechanics reduce our damage output to something like 1/8 of a ranged DPS player-- from time spent dead and time spent running. I've played the same main since CBT launch, I've led our raids almost every day since wb were released. I'm not rolling a new character. Wb are the bread and butter of large Alliances, and at this point my class is so useless for them that I'm looking at other games :(
(Simply allowing us to destabilize the world bosses again would likely fix these issues)
So, I doubt anything will ever change but this is worth saying at least once; I know the point of this patch was to showcase Archers and make them viable, but these world bosses are already deeply rewarding and advantageous for ranged DPS without needing to make physical DPS useless. Ranged DPS can already continue to DPS Lazart through his Meteor cast, which forces physical DPS to stop DPS and scatter. Ranged DPS can already continue to DPS Mupadin and Zenon through Last Resistance-- an AOE insta-kill that forces all physical DPS to scatter as well. From these advantages alone, a single geared Ranger can out-DPS an entire party of physical DPS. Its a massive disparity.
There isn't, so here they are in a forum post;
1) The aoe damage sustained from Mupadin and Zenon during Last Resistance needs to be nerfed. Physical DPS is already halved by these bosses being kited-- the cast is too quick to get out of range if we're mid-attack, which means all physical DPS immediately die, and rely on priests to rez us before continuing to DPS. At Zenon, even if we are ressurected we can't continue to DPS it for the 2 minute duration of Last Resistance without being insta-killed.
2) Zenon's Earth Blow needs to be blockable. It instantly kills all physical DPS within range, and like Last Resistance its virtually impossible to dodge if you're mid-attack when the cast starts.
At this point, physical DPS runs in circles while these bosses are being kited, unable to use their skill rotations. We get killed every 20 seconds by a Shoulder Charge or Rearing Kick unless we're nimble af. We get instantly killed every Earth Blow cast. We essentially stop DPS every Last Resistance. We die, we attack, we die, we attack, and the whole process is factual cancer. The mechanics reduce our damage output to something like 1/8 of a ranged DPS player-- from time spent dead and time spent running. I've played the same main since CBT launch, I've led our raids almost every day since wb were released. I'm not rolling a new character. Wb are the bread and butter of large Alliances, and at this point my class is so useless for them that I'm looking at other games :(
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Karresh type mounts
I really like karresh,lunafont... type mounts but there is a lack of them : why cant I walk on the walls or even ceiling ? Those mounts really makes me feel -- i can do it or i will be able to ! It will be awesome to wander on ceiling :)
Thanks.
Thanks.
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Account Bank across characters
An account wide bank is sorely needed for trade-able items and cash.
Afraid of losing the copper-sink of mailing five items between characters for 10c? Its ridiculous the amount of time wasted NOT playing the game waiting for the mailbox cooldown or logging between characters because something was needed on another character.
Then charge a flat monthly fee for the bank usage like 2G or scale it to the number of created characters or highest character level in some way. As soon as player tries to add/remove bank items just say "Bank fees of 2G are due, Pay Now?". If a player goes offline for months their items are still there and their bank fees are due. Maybe include reduced or free bank fees in premium (you want to sell more premium, right?).
One more case of if you want to make money in this game, make significant changes to improve player frustration with time wasting BS activities and get them playing more real content. This way you keep the existing players and improve the economy, add player numbers who end up staying, and then you sell more skins and cosmetic items for cash.
Afraid of losing the copper-sink of mailing five items between characters for 10c? Its ridiculous the amount of time wasted NOT playing the game waiting for the mailbox cooldown or logging between characters because something was needed on another character.
Then charge a flat monthly fee for the bank usage like 2G or scale it to the number of created characters or highest character level in some way. As soon as player tries to add/remove bank items just say "Bank fees of 2G are due, Pay Now?". If a player goes offline for months their items are still there and their bank fees are due. Maybe include reduced or free bank fees in premium (you want to sell more premium, right?).
One more case of if you want to make money in this game, make significant changes to improve player frustration with time wasting BS activities and get them playing more real content. This way you keep the existing players and improve the economy, add player numbers who end up staying, and then you sell more skins and cosmetic items for cash.
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New Races
Not sure if there are plans of new races in the near future. I would love to see playable races based off the npcs through out the world. I would certainly play a Rabbini! <3
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Change the Familiar Adventure board
with the endless disconnection even while afk anywhere within the game this feature needs to be changed to where it continues to countdown while offline. at least switch it to this so players don't have to deal with logging in the game so many times per day.
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Rename Characters
I would love the option to be able to rename my characters.
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User shared market item ability.
Would love to see where you can buy something from the market to be able to be traded to any of your toons. I have one toon sitting on way too much Eluns and others that can use items that only she can afford. Having items bound to you account instead of a single character would be nice.
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Familiar Gear Crafting - missing recipes, bound
There are highly frustrating problems with the Familiar Gear crafting that really need to be addressed.
(1) Gear should be tradeable. I can't think of a good reason we can't sell to other players the gear we have crafted or picked up. This seems like an oversight, and just to level the barder crafting stages requires making quite a lot of worthless gear that can only be vendored.
(2) Missing recipes - there are many interesting gears that you can get as infrequent drops but apparently no recipes are available so you end up with incomplete sets that really just plug up inventory. If we could trade them, at least we could have some small ability to fill out sets.
At Stage 3 Barder Crafting you can buy the Premium Cursed and Rare Cursed recipe sets from the vendor. At Stage 4 Barder Crafting there is no gear recipes at all, not even base level ones. To make things worse the only way you can level past Stage 4 is to use up Mysterious Fragments. I could understand if we could only buy the Base and the Premium recipes from the vendor, as we can get the Guardian (Level 20) and the Cursed (Level 30), and then the Rare recipes were world/dungeon/mob drops that could be traded on the market, but to not have them in the game at all is super frustrating.
We are missing recipes for the following which we should be able to craft and trade to fill out incomplete sets, etc:
Premium Divine. (You get a single full set as quest rewards and that seems to be it, why can't this be crafted? its useful to have a level 10 premium gear set)
Spirit, Premium Spirit, Rare Spirit (Level 15 gear sets)
Blessed, Premium Blessed, Rare Blessed (Level 25 Gear sets)
Sacred, Premium Sacred, Rare Sacred (Level 35 gear Sets)
Pitch Black, Premium Pitch Black (Needed as basic ingredients to make the Mirage set that we DO have the recipes for at Stage 5) Level 40 gear sets apparently
(1) Gear should be tradeable. I can't think of a good reason we can't sell to other players the gear we have crafted or picked up. This seems like an oversight, and just to level the barder crafting stages requires making quite a lot of worthless gear that can only be vendored.
(2) Missing recipes - there are many interesting gears that you can get as infrequent drops but apparently no recipes are available so you end up with incomplete sets that really just plug up inventory. If we could trade them, at least we could have some small ability to fill out sets.
At Stage 3 Barder Crafting you can buy the Premium Cursed and Rare Cursed recipe sets from the vendor. At Stage 4 Barder Crafting there is no gear recipes at all, not even base level ones. To make things worse the only way you can level past Stage 4 is to use up Mysterious Fragments. I could understand if we could only buy the Base and the Premium recipes from the vendor, as we can get the Guardian (Level 20) and the Cursed (Level 30), and then the Rare recipes were world/dungeon/mob drops that could be traded on the market, but to not have them in the game at all is super frustrating.
We are missing recipes for the following which we should be able to craft and trade to fill out incomplete sets, etc:
Premium Divine. (You get a single full set as quest rewards and that seems to be it, why can't this be crafted? its useful to have a level 10 premium gear set)
Spirit, Premium Spirit, Rare Spirit (Level 15 gear sets)
Blessed, Premium Blessed, Rare Blessed (Level 25 Gear sets)
Sacred, Premium Sacred, Rare Sacred (Level 35 gear Sets)
Pitch Black, Premium Pitch Black (Needed as basic ingredients to make the Mirage set that we DO have the recipes for at Stage 5) Level 40 gear sets apparently
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Create your Own Guild/Alliance Emblem
Hello Guys :)
the game is lacking guild Emblems, They are quite a few there but not enough. SO here is the Suggestion.
Nexon could add the Option to let players create their own guild Emblem for cash (maybe 25k NX). The emblem will get overlooked by a Nexon employer for inappropriate Images. So the Emblem can get added for the Guild in the next Patch. Or maybe just once in a month.
This would help the game to let Players create their own personalized Guilds to get separated from others. Because right now, u see many different guilds with the same logo.
the game is lacking guild Emblems, They are quite a few there but not enough. SO here is the Suggestion.
Nexon could add the Option to let players create their own guild Emblem for cash (maybe 25k NX). The emblem will get overlooked by a Nexon employer for inappropriate Images. So the Emblem can get added for the Guild in the next Patch. Or maybe just once in a month.
This would help the game to let Players create their own personalized Guilds to get separated from others. Because right now, u see many different guilds with the same logo.
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Auto Party Mathcing
I wish an auto dungeon party matching system. Organize at least 5 ppl parties...at the moment we mostly depend people from guilds and that is really not good.
There are too many mmos which developed that system and its working so well...
There are too many mmos which developed that system and its working so well...
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legendary gears
Why are there only one kind of end game gear ? Just ruinous or karasa ? This will make game very simple and market as poor ! Game need more end game gears as legendary so people should discuss and go different ways !
- You can create NPC's which give legendary gears for special tokens etc...
thanks.
- You can create NPC's which give legendary gears for special tokens etc...
thanks.
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- Assasin
said it day 1, saying it day 100
Its no dodge, its immunity, its the dumbest thing i have ever seen in any game, no developer would stand for it except the Icarus team
its highly broken an should not be in the game.
Lets take Carleon Manor boss for example, One of his moves is called bloodsucker, a high damage AOE with a wide range, any class that enters it dies instantly without a form of protection, but assasin, yolo just dodges behind him and still lives????? its a AOE with a wide range, going behind the boss doesn't mean you dodged it
Remove this immunity, its so silly, its the silliest thing ive come across in 20 years of gaming.
Its no dodge, its immunity, its the dumbest thing i have ever seen in any game, no developer would stand for it except the Icarus team
its highly broken an should not be in the game.
Lets take Carleon Manor boss for example, One of his moves is called bloodsucker, a high damage AOE with a wide range, any class that enters it dies instantly without a form of protection, but assasin, yolo just dodges behind him and still lives????? its a AOE with a wide range, going behind the boss doesn't mean you dodged it
Remove this immunity, its so silly, its the silliest thing ive come across in 20 years of gaming.
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Bugs and things that i assume will never get fixed
This game is full of bugs and things that need fixed badly.
Starting, Many times that i exit game it takes several minutes to gain access to my computer from Full Screen mode. And of those many times exiting from any mode (windowed, borderless, or fullscreen), the game stops responding. This leads me to restart computer to regain control of computer. As well as these problems, In windowed mode it does not size to the right sized. This leads part of the window under the windows 10 task bar.
Playability is being hindered by serious targeting issues. Tab Targeting will not acquire target if it is not directly in front of you. Even when it is in front of you, If it is to far away, It will not acquire target unless you actually click on the what you want targeted.
My next issue is with target resetting. Many of the targets that i am in combat with, will reset for various reasons. Most common i find is with the knock back skills. If you use your knock back skills, it will cause my targets to be to far away from you and reset. They not only reset but they charge back at you like they have never exited combat. It is disheartening to fight and your about to die but so is the target. Then they reset and charge back at you with full health. I have actually been knocked back from the target and it resets health. This is not an issue with knock backs but it is issues with field of battle. It seems to me that the field of battle range is way to low. Simply extending this range i think could fix resetting issues.
From the start, this game is feeling pretty linear. Another thing that gives it more of that feel is boundaries that are in this game. I'm sure that those boundaries are intended to be in place. But really some are just plain stupid. I'm flying on a mount and want to fly over a mountain to the other side. The Invisible boundaries prevent me from doing this. They are everywhere throughout the game. Scenario, I end a a quest and want to return to quest giver that is on the other side of the mountain. I end up trying to find where the invisible boundary ends so that i may get back to quest giver. Why ? I can not see why it should be there. It makes no since. The only possible reason for this boundary to be there, is to prevent you from flying over the mountain. If you have access to both areas why impede travel with this and make the game feel linear and forced.
I like this game and the concept of it. But if some of the issues of this game are not dealt with soon it will drive me away. The issues that i have here should have been fixed by beta completion. I am in a huge gaming guild. I can not even get my guild to look at this game. The reports of the many bugs that exist is huge. This is not good that they are reaching the gaming community. The word is starting to spread about this game.
Do us all a favor and fix the many issues with this. There is still hope to make this a great game.
Starting, Many times that i exit game it takes several minutes to gain access to my computer from Full Screen mode. And of those many times exiting from any mode (windowed, borderless, or fullscreen), the game stops responding. This leads me to restart computer to regain control of computer. As well as these problems, In windowed mode it does not size to the right sized. This leads part of the window under the windows 10 task bar.
Playability is being hindered by serious targeting issues. Tab Targeting will not acquire target if it is not directly in front of you. Even when it is in front of you, If it is to far away, It will not acquire target unless you actually click on the what you want targeted.
My next issue is with target resetting. Many of the targets that i am in combat with, will reset for various reasons. Most common i find is with the knock back skills. If you use your knock back skills, it will cause my targets to be to far away from you and reset. They not only reset but they charge back at you like they have never exited combat. It is disheartening to fight and your about to die but so is the target. Then they reset and charge back at you with full health. I have actually been knocked back from the target and it resets health. This is not an issue with knock backs but it is issues with field of battle. It seems to me that the field of battle range is way to low. Simply extending this range i think could fix resetting issues.
From the start, this game is feeling pretty linear. Another thing that gives it more of that feel is boundaries that are in this game. I'm sure that those boundaries are intended to be in place. But really some are just plain stupid. I'm flying on a mount and want to fly over a mountain to the other side. The Invisible boundaries prevent me from doing this. They are everywhere throughout the game. Scenario, I end a a quest and want to return to quest giver that is on the other side of the mountain. I end up trying to find where the invisible boundary ends so that i may get back to quest giver. Why ? I can not see why it should be there. It makes no since. The only possible reason for this boundary to be there, is to prevent you from flying over the mountain. If you have access to both areas why impede travel with this and make the game feel linear and forced.
I like this game and the concept of it. But if some of the issues of this game are not dealt with soon it will drive me away. The issues that i have here should have been fixed by beta completion. I am in a huge gaming guild. I can not even get my guild to look at this game. The reports of the many bugs that exist is huge. This is not good that they are reaching the gaming community. The word is starting to spread about this game.
Do us all a favor and fix the many issues with this. There is still hope to make this a great game.
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More and optimized Familiars Slots?
We have 60 slots right now and it would be great if we get another update like before for another 15-30 slots.
And for the optimization of the "Familiar Info" page would be great if we could have some kind of pages we can turn instead of keep scrolling down as it will get longer if added more slots :)
Im the kind of player that gathers elites too that are lovely so im at the last 4 free slots :P (besides i have 5 slots ocuppied for the legendary reindeer we got from even, i just need to seal them and will take a while :( )
Im sure especially the people buying cool mounts from Ellora Shop are even heavier on collecting more :)
And for the optimization of the "Familiar Info" page would be great if we could have some kind of pages we can turn instead of keep scrolling down as it will get longer if added more slots :)
Im the kind of player that gathers elites too that are lovely so im at the last 4 free slots :P (besides i have 5 slots ocuppied for the legendary reindeer we got from even, i just need to seal them and will take a while :( )
Im sure especially the people buying cool mounts from Ellora Shop are even heavier on collecting more :)
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Suggestion: Cloying Wastes World Boss Drops
As players, we are trying hard to farm those world bosses for their special accessories which give really nice boosts if they are all equipped. But the drop rate of those items is very very low. As a player, I have been trying to farm this set for almost a month but I only obtained one single piece yet. Is it possible for you to increase the drop rate of those particular items? That would be appreciated a lot.
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