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[S] Fix the Default Camera Position on Some Mounts

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Hello there c:

I noticed that some mounts in the game, Trinoceros, Veldon, and the recent Immortal Dark Lyrudis to name a few, have their camera placed way higher than the actual mount or character. I understand being able to see ahead of you properly but I still think there should be some proper balance between the camera and the mount. In a game specifically designed around mounts, it seems a bit weird that some mounts can't be properly appreciated without drastically zooming out the camera.

In the Immortal Dark Lyrudis' case specifically, it seems as if the only reason the camera is shifted is to accommodate for the added wings since the normal Dark Lyrudis doesn't have this issue. I also don't know how much the size of the mount plays a role considering Terror Kerav's camera position seems a bit lower in comparison to Veldon.

Revolution of the MMORPG

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Hi to all

I will start saying that the community here is dyeing...like ather games to...

But i have a suggestion....first i will point the reason and after i will give my solution to the problem...

The MMORPG player are getting old..and getting old means no more time for gaming but more to earn money....you need a job ..and sometimes 2...thats the reality of the world....
The new generation are more on social media like Instagram Facebook ...and thinking how to make money(again the same problem like the old generation)

Solution(what i will have done)
Yo can make the game currency ...real money...what it means..
1-first people will sea the game like a job(like the dream job for every gamer...bean payed to play)
2-the inner system game will gain profit not from the cash shop but from taxes or services like teleport and so on....
3- how is this thing possible
a-first step will be to reset the server for all player to lv 1
b-second step is to lower the value of droop when you sell in a shop to a certain point(so the game will not be harm from the deficit of new player entering only for one month and getting out with the cash only..)
c-1 cold coin=1 euro in real life....you can take out from the game the money you earned through paypal....
d-you can take the money only after you reach an appointed amount like 50 gold coin or 100 gold coin and convert that to money
e-each time you take out the money you pay a tax like 5%
f-you can bye gold with the same rate 1 gold coin = 1 euro(no bonus /malus)

This way icarus will be the first MMORPG in the world with his currency...a real fantasy world where MMORPG player can have fun and also make a living ....

A world in A world

If anyone share my idea..pls like this post ...and here i say this idea is only reserved to nexon not ather company can steal it...be the first....

(if someone wont to ad something pls comment)

Knowlage of items

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WIth the new patch, u have added the honing stones , and we dont know the range of weapons, armors and jewelary. How we can pretend to know how to use them if the item reached the maximum range?

Example
Ancient Necklace (for mage) M Atk ? unknow u can write more details on it? like "range is 4%---> to 10%"
Str or Int on weapons etc..

Familiar Adventures.

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I'm confused.
When i'm sending my Graveon on an adventure in Cloying wastes theres no heart in the bottom left corner of his icon. So is he not from wastes? Why there's no buff for him?
Same is with the Duke Elder pet. It seems that he is not from Akrat, so no buff again. Weird.
Can someone tell me why?

New mounts and maps

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hi maybe just i found it interesting but. I believe they should create a low water map. with aquatic mounts ... would be very interesting

[Suggestion] Increase Familiar Pet Size

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Personally I've always felt that the Familiar Pet size is way too small once you use the pet scroll on them and shrink them. What if the size was increased by say 5x times the size they are now, so that the combat pets actually come up to the characters hip level just like the pic below shows.

image

I'm not asking for them to be huge so that they block line of sight or cause big frame drops. Just slightly bigger so that they feel like they can protect you in battle and not cute baby size lol.

In the in-game shop you could sell permanent scrolls that resize them to different sizes if people prefer them a different size or more customization options like color, markings etc. The ideas are endless.

Tobias Rabbini Stipend reward at Shady Warrens

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The value of the item in the Stipend Reward Box needs to be raised - maybe Gold increase or a reasonable value random item.

Whats going on?

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The last Dev blog was 5 months ago, and last major update in August. I'm wondering, if what little developers had were transferred to other games, or if there is something else the community is missing? I as well as others have been part of this game upon release, and it does not feel that the community is giving up on the game as much as it does Nexon. So as the title states, what's going on? Why after "launch" do we still feel in the dark about everything? Ellora shop items, are not considered updates by any means, although appreciated. I'm not writing so much asking where is the updates, but just wondering why don't we ever know anything about whats going on or coming out? A suggested time line would be great, even if its subject to change. What would that hurt?, and why is it not implemented?

lower respawn time for Torkai and others

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Thx to the familiar adventure update a lot of people are able to get legendary marks now. The problem now is that everyone wants to use those marks right away. So a lot of people are at one spawn. Just now I've seen someone killing Torkai while another player was on his back trying to tame him (old problem). So a lower respawn time, even if it's only a timed event, would help much now. It won't help with people's attitude of "when I'm not on his back I kill it" though :/

[Feedback] - last 14 days

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1. Alsacian Crossbow - 2x fail
2. Taming Torkai - 2x fail (other marks others are not available)
3. Taming Awakened Shakiba - fail (full red)
4. RNG box - Fated Hameon
5. 2000 elluns - 4x Alsacian equip 18->19
&
I do not understand the concept - http://icarus.nexon.net/en/news/article/26890/special-black-friday-ellun-bonus-promotion
- Account must be in good standing (not banned)
Previously, I was banned from the "ellun vs change channel" case. Does that mean I'm not entitled to this reward?

Guild Announcements {suggestion}

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Suggesting that the announcements for when guild members log in be moved into the guild channel as opposed to the regular announcements ... as happy as I am that JoeBob tames SuchAndSuch or JoeBob tempered an item to 20, I don't care enough to have the spam in my chat box ... but I would love to be notified when my friends and guildies are logging in ...

Some ideas about Familiar Adventures

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I noticed that we don't have Familiar Adventure Points Potion rewards for completing the new areas. That was a nice reward in the lower level maps, so sometimes we could refill the adventure points and didn't have to wait days until automatically goes back to 100. Just 1 adventure on 12h and all points gone for few days until I can send my familiar again for a longer trip. We still get those 170 enchant stones even from higher level maps, what is totally useless imo, you could remove those and replace it with some adventure point potions :) not a big things to complain about, but can make life easier a lot :)

On Shaling wings, cosmetics and other dissimilis.

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Hello there.

So, i recently made a petite trickster as i had just returned to RoI after a lengthy recess, and when i equipped a wing accessory, i realized that the wings of a Shaling do not disppear when you wear one such trinket, so you end up with 2 divergent pairs of wings, a most vexing pickle indeed.

While the secondary 'weapon' being -almost- ever present can be ignored, despite how peculiar a teddy bear looks in the hands of a fully 'armored' magi, it'd be nice if it could atleast be hidden when outside of combat, perhaps along with sheathing of the primary weapon.

A couple bugs were found on the way aswell, such as looking backwards while sitting on flying mount, then moving in the perceived direction and jumping at the same time, had me stuck in mid air, unable to move and unable to act. This could probably be fixed by relogging, but i didn't get to test that, as some nearby foes rescued me from my plight. However, reproduction has not been attempted.

Another one was the 3rd doll unlocked by the trickster, the Luna doll, the galaxy-'tot' chain ability that belongs to it, was unlocked and usable before acquiring the 3rd enhanced festivities passive, unlike the other dolls and their corresponding passives.

Edit: Forgot to mention, the quest called 'No More Vampires' where-in you have to 'defend for 30 seconds' decided to not spawn any enemies nor start the countdown, even after being offline for a few hours and coming back.

Then, as i have achieved my purpose for now, i shall recede here.
May ye all have a terrific day!

[Feedback] Special Login Event 22 November

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Credit where credit's due - I just wanted to say that I thought this event was really well handled: plenty of notice, no hype or broken promises (take a bow, Mr Torment!), just clear information on what we were getting and what we needed to do to get it, and a good variety of rewards with something for everyone... plus elluns for the difficult-to-please ;)

There are always plenty of complaints on here if 1 or more of the above elements is left out, so I just thought the team should have a pat on the back for getting this one right...

Reporting/ Block players and Gold sellers Spammer

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This is a subject that was mention in July 1, 2016 and still has not been addressed,

Original thred: http://forums.icarus.nexon.net/discussion/5169/report-players-option-gold-selling-bots-filter

We really need to be able to report these things anywere ingame. I have noticed if you use the Auto report from a safe town, it tells you you cant report from this location.

Everygame like this has these features up and running from release of the game its a main feature, not something you throw aside and hope everybody asking about it forgets
they asked. Or pan them of with "Thanks for the reports on this. As with another thread on chat filters, we're working on a few different solutions to the issue, and are aware that the block function isn't working 100% as intended at this time. We'll post updates about it once implemented, and appreciate your patience. " and over a year later its still not fixed.

This game is a nice game, and can be better if you only listen to the players and fix the bugs/flaws.

I just found out the PERFECT CRAFT+REFINE system!!

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Okay, first of all, i can see a lil bit evolution as you let us choose between the new and old stats after refining and reduced the elluns for those. But I have an idea how to make refining and crafting more predictable and you can even keep your blessed RNG aswell. :)

So about the crafting/enchanting system:
I am playing on my phone with an MMORPG and the system they use is really satisfying, I got the idea from there. On the crafting/evolving/enchanting/etc window there is a "success meter". Lets say the original success of enchanting your weapon is 20%. Each time the craft/evolving/enchanting/etc fails, the success meter goes up 10%. The original chance is not changing, so every time you try it will be always 20% to success, but after 10 try and 10 fail the success meter is on 100% and the 11th try will be 100% success. In this way you don't have to remove the RNG system, but players would know little bit more what to expect, and what they get, and still will need a lot of work to get something, but this way I think is more fair with the lovely riders.

About the refining system:
Okay lets say you have a weapon and you want refine only 1 stat. You get to the refining window. You choose the stat you want to change. But if you do it multiple times in a row, without closing the refining window, one stat will always get crossed. You close the window and it resets and you have to start again. For example: you want to get INTELLIGENCE in your staff, and there are 12 possible stat you can get from refining, such as CRIT DMG or CRIT RATE etc. Every time you reroll in a row, the previous stat will disappear. So lets say you go for INT stat, and you keep rerolling in a row multiple times. Lets say first reroll gives you STR. You dont want it so you reroll again, and STR disappears from the list. Second reroll gives you CONST, you dont want it so again you reroll and CONST will disappear. Lets say each reroll costs +5 or +10 elluns. So for example first reroll is 10 ellun, second is 20, 3rd is 30 and so on. So if somebody wants to make sure, they can reroll in a row like 10 times spending about 500 ellun, but at the end again they can be sure they will get INT sooner or later but 100%.

(The numbers i said are just an example obviously you can change those how is fitting you the best.)

This way people will still work hard and spending lots of elluns+money+hours farming. You can aswell keep the RNG system in this, but as i said before we know little bit more what to expect and smells more fair, instead of crafting/refining/enchanting blind and hoping for a miracle.

Taming bar

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How about making a taming that doesn't bs and cheat you out? :* full green but isn't tame, then keeps going and makes you fail it even with a full green bar. great game design there. B)

undestructible items

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Hello, you must do something about this cause its boring to have many items and can't drop out them to destroy, and we need to tame and use points :-/

Exemple : i open a random box and drop a petrocle for ienos & m'aart ... dont want to go in each time for destroy those low stuffs.

Same for random pet box ... always need to click and have the pet before drop out.

My suggestions for Icarus

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1.) LAND MOUNTS need higher JUMPS/ climb option:
A large number of players doesn't even use land familiars since flying familiars cover the transport need much better. Outside of Fractura hammer-throwing boss, avoiding hammers and Stygea travelling land familiars are losing their purpose. I remember when I was in ellora sanctuary fighting those tree-enemies from a back of a land familiar and there were trunks laying on the ground in the area. the mount couldn't jump over the trunk making me unable to draw back and gain distance between the enemy. After I killed it i went to the trunk and barely managed to somehow get the mount over it.
i don't mind boulders and things like trunks, obstacles on map, they make it seem beautiful and alive but compared to the jump a regular character like wizard can do, height of jump and distance compared to character size, while on the other hand looking the jump of land familiars compared to their height size, it seems like character herself can jump better than her familiars. It is more like land familiars are hopping instead of really jumping in the distance.
it would make land familiars much more fun to use, if their jumps were actually usable to jump over something on map, especially talking about heroic and legendary familiars. they should be able to jump over a trunk, river, or make a high jump that would put them on top of a house in town. If you want to get on a rock on the map with your land familiar, that rock basically needs to be smaller than the familiar or you cant get it up, not without using a flying mount and that is pretty sad.
I believe giving land familiars longer and higher jumps would bring players much more fun with using them, to travel with them and explore the map designs.

2.) FLYING ACROBATICS
When getting off the flying mount (wishing to land) all players just jump off their mount and let the gravity hit them to the place they want to land. Gliding on flying familiars is possible only in one direction: forward and that is a big limitation. basically you need to go slowly up to the height you need, then dash forward for speed. It would be much more fun if glide was possible in diagonal directions, not only forward. Allowing flying familiars to swoop down towards the ground, and rise some dust around them also. The flying system is really limited with gliding being able to be sued only in forward direction.
Compared to the game School of dragons for example, there your dragon can fly in any direction, giving a player much more freedom in the air (although possible speed there is bad). A dragon can make diagonal glides without losing speed when changing directions. In Icarus flying somewhere always means gliding forward. I want to see the glide speed while the mount is descending, swooping towards the earth and moving in diagonal directions also.

3.) GENERAL ROLE OF THE FAMILIARS/ PET SYSTEM
when I first watched Icarus trailer and started the game, I didn't expect all the familiars you can get will mainly be a mean of transport. I have been over six months in the game and the game is starting to feel like >gotta catch them all< but the questions WHY is standing out. the familiars we tame are like stickers in beastiary for collection rewards, a stat bonus as pets or a hear-slot (seal) bonus for character's stats. So outside of transport the other main role familiars do is stat boost.
Looking at the mounted combat, aside from stat boost, the familiar is actually just standing around. It doesn't doesn't do anything itself to help in the battle. When you sue a familiar in pet status, its main role is again stat boost plus if you set it on attack mood and it stays alive in boss-battle for two minutes I guess you can consider yourself lucky. Watching the Icarus trailer i actually expected the familiars to have a more active/companion role in battles, not to just stand next to you and give you a stat boost.
Looking at the pets enemies use in game like those leopard masters around Fractura, and elite enemies in front of it leading dennivans and bajarn with them. those enemy pets actually have their size walking by their masters, while character's pets get minimized. Enemy's pets also act like individual enemies, doing normal damage, while if your pet kills a minion in low-level dungeon, it is most it can do. the damage it does to bosses is practically invisible always, and then it dies within 2 minutes and you lose the stat boost.

I would like to see the familiars actually being helpful in battle with doing damage and distracting bosses instead of standing around for stat boost. Maybe dividing pets into stat-boost pets and battle pets that could actually do damage comparable to character and have a value in boss battles. making their size comparable to character as well.

I understand this is a MMO and players are meant to team up together but lets be realistic. For some time you will have a group joining you. after some time, certain members of group will stop being active. At the end, nobody of them might be active. players with high dps dont want to do lower level dungeons. And if you manage to convince them to help you, they will do it like twice or once a week, you will be alone the majority of time at the end no matter how you look at it. If battle pets could count as another-character by taking a space in the party I wouldn't mind that. or putting a rule if you use a battle pet that the dungeon can be entered only solo with it. I mean anything would go with me, but a game that concentrates on taming familiars should give those familiars a more active role in battle system. This way they are just like pretty stickers in beastiary or taking space on parking on victory plaza, showing off what you tamed and the thing you tamed is nothing but a stat boost.


Futur adds on icarus

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Hello, i hope you ll make good add (donjons/event or other) for the futur cause for me at the moment the game is dead.

Many players left the game, all my friends left or want to leave soon cause we all think the last content is to bad.

-This game is resume to attaius, heretic and boring spire ... so no donjon because we have too many loots on them so no need to make donjon L5 to have 1 alsas for 10-20 donjons.

-Only dps for those content and always put priests & tanks away for win chest or win time.

I really hope you ll make something for that or you ll lose more and more players.

Thanks for reading.

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